Sectors simply gain an additional "Domestic/International" state, as well as the "Secure/Not secure" state. This means that the immigration system in SA would be very similar to the security system already. There, there's a part of the airport zoned for "non schengen" where pax must pass through passport control both entering and leaving the zone. I know the game is mostly modelled after American airports, but I think best model for immigration would actually be the Schengen / Non-Schengen system in Europe. Flights would either be offered as international/domestic and you would need a gate in a correctly zoned part of the airport to accept international flights. Yepp, I really like the - love your suggestion above, I too have been mulling over immigration/customs for a while and came to a similar conclusion as you. This even would give the opportunity to build international terminals and so on. I totally agree with your Idea and think this would be the best way to implement it. Thx mate! Was missing playing/midding SA but real life got me for a while. Otherwise, it's assigned at random.Īnd there you go: international and domestic flights to work with, without having to model sources and destinations. Next, each carrier is given a designation of either "domestic only," "international only," or "mixed."Įach flight offered is then given a designation of either "domestic" or "international." For the X-only carriers, this is easy. Yes, I know small aircraft can fly over borders, but that's more General Aviation, and we don't have that yet. Follow me for a sec.įirst, only L and XL flights become eligible to be international. I think we can get away with modeling international flights without having to actually generate sources. Hey, man, welcome back! I've been mulling this one over and had an idea. I havent played in a while but i remember this wasn't the case last time i played? Wouldn't this require the game to simulate origins/destinations of flights? Originally posted by ThomseN:Although i like the idea.
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